Sm.alliedmods.net is a subdomain of alliedmods.net, which was created on 2005-10-08,making it 19 years ago. It has several subdomains, such as hg.alliedmods.net users.alliedmods.net , among others.
Description:SourceMod (SM) is an HL2 mod which allows you to write modifications for Half-Life 2 with the Small scripting...
Keywords:source mod, sourcemod, amx mod x, amxmodx, amx mod, amxmod, amx, amxx, mod, cs, cstrike, czero,...
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SourceMod: Half-Life 2 Scripting https://sm.alliedmods.net/ |
Main - SourceMod Scripting API Reference https://sm.alliedmods.net/api/ |
Half-Life 2 Scripting https://sm.alliedmods.net/newstats.php |
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SourceMod Scripting API Reference - alliedmods.net https://sm.alliedmods.net/new-api/ |
menus · SourceMod Scripting API Reference - alliedmods.net https://sm.alliedmods.net/new-api/menus |
string · SourceMod Scripting API Reference - alliedmods.net https://sm.alliedmods.net/new-api/string |
entity · SourceMod Scripting API Reference - alliedmods.net https://sm.alliedmods.net/new-api/entity |
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MainNewsAboutCredits DownloadsStable BuildsDev BuildsPlugins ToolsStatsCompilerBugs/RequestsCross-ReferenceWaterfall DocumentationInstall/UsageWriting PluginsScript FunctionsDevelopmentC++ Reference CommunityForumsDiscordIRCMonthly Target: $400 Raised This Month: $0 Amount Needed: $400 0% Hall of Fame New Translation Workflow Mar 29, 2023 19:17 Phrases for all languages have been moved into the repository and can be updated through pull requests. The translation phrases used to be maintained by dedicated community volunteers through an online tool . While the tool worked well and served its purpose, it doesn’t quite work with the current rolling release model. We couldn’t add new phrases (looking at you, #597 ), since there was no process to gather translations and the existing solution saw little activity over the years. This led to rethinking how community translations are collected and resulted in putting the old translator tool down in favor of a Github Project tracking the progress. With scheduled releases, it used to work like this: before publishing a release, the phrases were frozen and all translators asked to update the phrases. After they voted on the best translation for all phrases, they were exported and shipped with the next release. With a rolling release model, the 1.11-dev and master branches are always kept in a runnable state, so there is no time to stop and gather all translations before each commit. Since we’re using Github for most of the file related tasks already, just including all phrases in the repository and updating them through pull requests seems like the obvious choice. This brings the translation phrases one step closer to where most of the activity happens. To keep an overview of missing phrases in languages, we use a Github project which gets updated whenever a phrase file changes. If you want to contribute to a translation in SourceMod, the new workflow is as follows: Look at what needs to be done for your language in the Translation project . Click on the language name in the card to open a detailed view. Check the phrase in the english translation files. Update the correct phrases file with your translation. Open a pull request with your changes. We still need your eyes to judge the new phrases in incoming pull requests. You can check the list of pending changes and comment on the languages you know. At the time of this writing, not even a single supported language has all of the phrases translated! Let’s go and change this! .: by Peace-Maker 3 comments SourceMod 1.11 Now Stable Jul 02, 2022 22:19 It’s been cooking for long enough, so SourceMod 1.11 is now, finally declared stable. A new release was overdue, so this post includes an unusually long list of changes. We’ve highlighted some changes at the top and included a detailed list of individual changes below. Many thanks to Peace-Maker for aggregating the release notes! The IRC channels are fully deprecated and all our communication switched to Discord . Come join us! Welcome Headline and Peace-Maker to the team! This release wouldn’t be possible without the help of the incredible community. Thanks to (in no particular order): PerfectLaugh, sigsegv-mvm, komashchenko, GAMMACASE, naydef, SM9CC, bottiger1, Impact123, Deathreus, sneak-it, thorgot, proobs, Bara, FortyTwoFortyTwo, etojuice, dysphie, wanted241, Douile, hlstriker, ErikMinekus, Sikarii, ProdigySim, menesakdeniz, Vauff, Natanel-Shitrit, nosoop, JoinedSenses, BotoX, hydrogen-mvm, Einyux, CrazyHackGUT, Scags, MartLegion, stickz, 2251307218, arthurdead, TheByKotik, rumblefrog, thewavelength, b3none, Wend4r, Accelerator74, eyal282, TotallyMehis, WildCard65, Rostu13, Mikusch, Silenci0, kidfearless, c0rp3n, sapphonie, sirdigbot, yourmnbbn, s3bul, rtldg, ashort96, xerox8521, pedrotski, A1mDev, Sarrus1, Kxnrl, Adrianilloo, Kenzzer, iNilo, clugg, GabenManPowered, Alienmario, neko-pm, Psykotikism, BoneTM, Margen67. Highlights Include DHooks2 as first-party extension. New OnPlayerRunCmdPre forward to get raw values before other plugins mess with them. New OnNotifyPluginUnloaded() forward for child plugin resource management. Gamedata files are automatically reparsed on load if they have changed since the last load. Signature lookups are done on the unchanged binary in memory. No need to wildcard the first bytes if the function gets detoured anymore! A2S_RULES query fix for CS:GO allowing to query public convar values like in all other games. New forwards when clients use voice chat. Add frequently used SDK calls like LookupEntityAttachment and SetEntityCollisionGroup. PostgreSQL database driver. Updated GeoIP extension to use newer database format. Rewrite of the SourcePawn parser to separate it from code generation in the compiler to allow for further improvement of the language. See here what’s changed and might need touching for your plugin to compile on 1.11. Various stability and documentation improvements. Below is a detailed list of changes since the last release. There were a plethora of little typo fixes and documentation improvements, which aren’t listed individually to keep the already long list shorter, but are appreciated anyways. SourceMod changes Entries marked by an asterix (*) were backported to 1.10 as well. Features Import DHooks2 as first-party extension #1629 Add more trace enumerate natives: TR_EnumerateEntitiesSphere, TR_EnumerateEntitiesBox, TR_EnumerateEntitiesPoint #1145 Add helper stocks for getting numerical command arguments #1194 Add array operations to DataPack #1219 Add string_t SetEntPropString support for ep1 #1299 mapchooser: Add option for persistent map storage #1183 Add ArrayStack.Clone method #1304 Add StringMap.Clone method #852 Add support for networked CUtlVector netprop #1330 Add Insurgency support for amd64 Windows #1295 menusys: Add MenuShufflePerClient native #1073 Implement ClientSpeaking forwards #1247 Automate Gamedata reparsing #1348 Add GameData.GetMemSig native #1345 Add StringMap.ContainsKey native #1390 Add client id to MultiTargetFilter forward #1070 Add sm_dump_datamaps_xml #1409 Add A2S_Rules fix for CS:GO to CStrike extension #614 Add PostgreSQL database driver #32 Add support for hexadecimal offsets in gamedata #1426 Add ConVar.GetDescription() method #1449 Add OnNotifyPluginUnloaded() forward #1462 Add FlagBitsToString for admin permission flag bits #377 Add SetEntityCollisionGroup native #1507 #1513 Add StringToInt64() and Int64ToString() natives #1511 Add OnMapInit forward and deprecate OnLevelInit #1534 Track the creating plugin for convars in ConVar.Plugin #1537 Support building with hl2sdk-mock #1584 Support Blade Symphony on x64 #1586 Add OnClientLanguageChanged() forward #1597 Enable SDKCalls on CBaseServer methods using SDKCall_Server call type #1612 Cache copy of library on first symbol/signature lookup for future lookups #1642 Add EntityCollisionRulesChanged & SetEntityOwner natives #1620 SDKTools: Add LookupEntityAttachment & GetEntityAttachment natives #1653 Add ArrayStack.Clear native #1676 Add bitwise SetBitFlags for AdminId and GroupId methodmaps #1677 Add MAX_AUTHID_LENGTH define #1696 Add GetCmdArgFloat(Ex) stocks #1742 Add OnPlayerRunCmdPre forward with readonly parameters #1760 Add "DispatchKeyValueInt" stock #1764 Enhancements Update game support for CS:GO, Contagion, TF2, NMRiH, Nuclear Dawn, Blade Symphony, PVKII, L4D2, ZPS, Black Mesa, HL2DM, Day of Infamy, Fortress Forever, Alien Swarm: Reactive Drop * Use map display name for admin map chooser menu #1097 * Add new CSWeaponID knives and items #1111 #1114 #1126 * Clarify detour creation errors #1191 * Remove hardcoded question mark from sm_vote #1699 * Return DBDriver instead of Handle in DBI #1109 Add missing const to origin parameters #1079 Add default values to TeleportEntity #1167 Make all command lookups case-insensitive #1542 Return array type info with FindSendPropInfo #1548 Change sm_beacon to use game-specific team colors #1187 mapchooser: Replace existing map entry...
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