sm.alliedmods.netSourceMod: Half-Life 2 Scripting

sm.alliedmods.net Profile

Sm.alliedmods.net is a subdomain of alliedmods.net, which was created on 2005-10-08,making it 19 years ago. It has several subdomains, such as hg.alliedmods.net users.alliedmods.net , among others.

Description:SourceMod (SM) is an HL2 mod which allows you to write modifications for Half-Life 2 with the Small scripting...

Keywords:source mod, sourcemod, amx mod x, amxmodx, amx mod, amxmod, amx, amxx, mod, cs, cstrike, czero,...

Discover sm.alliedmods.net website stats, rating, details and status online.Use our online tools to find owner and admin contact info. Find out where is server located.Read and write reviews or vote to improve it ranking. Check alliedvsaxis duplicates with related css, domain relations, most used words, social networks references. Go to regular site

sm.alliedmods.net Information

HomePage size: 157.269 KB
Page Load Time: 0.180427 Seconds
Website IP Address: 104.26.8.106

sm.alliedmods.net Similar Website

Home - Greater Hartford Academy of the Arts Half Day Program
ghaahd.crecschools.org
Scripting up in the Cloud - ...a guy playing around with Powershell and Azure AD
scripting.up-in-the.cloud
St. Luke's D&L RaceFest - A Great Trail Half Marathon This Fall
race.delawareandlehigh.org
3K, 5K or Half Marathon August 17, 2024
riverrun.rampcil.org
Chicago Half Marathon & 5K
reg.chicagohalfmarathon.com
Half of Us | The pain is real
campus.halfofus.com
Half Off Marion - Gift Certificates for Half Off or More
ccmar.halfoffdeals.com
jungtaovfaocom Cross Site Scripting vulnerability Open
jungtao.vfao.com
Linux Bash Shell Scripting Tutorial Wiki | nixCraft
bash.cyberciti.biz
Careers at Robert Half | Robert Half jobs | Make your move to Robert Half
careers.roberthalf.com
pubsroylecom Cross Site Scripting vulnerability
pubs.royle.com
Half-Life 2 : The Matrix
hl2thematrix.moddb.com
Scripting News
threads.scripting.com
Other Half Brewing Washington D.C. Online Shop | Other Half Brewing D.C. Online
dcstore.otherhalfbrewing.com
WALK – half on foot, half
walk.lab2pt.net

sm.alliedmods.net PopUrls

SourceMod: Half-Life 2 Scripting
https://sm.alliedmods.net/
Main - SourceMod Scripting API Reference
https://sm.alliedmods.net/api/
Half-Life 2 Scripting
https://sm.alliedmods.net/newstats.php
SourceMod: Half-Life 2 Scripting
https://sm.alliedmods.net/about.php
Donate
https://sm.alliedmods.net/donate.php
SourceMod: Half-Life 2 Scripting
https://sm.alliedmods.net/plugins.php
Credits
https://sm.alliedmods.net/credits.php
SourceMod License
https://sm.alliedmods.net/license.php
Compiler
https://sm.alliedmods.net/compiler.php
SourceMod Scripting API Reference - alliedmods.net
https://sm.alliedmods.net/new-api/
menus · SourceMod Scripting API Reference - alliedmods.net
https://sm.alliedmods.net/new-api/menus
string · SourceMod Scripting API Reference - alliedmods.net
https://sm.alliedmods.net/new-api/string
entity · SourceMod Scripting API Reference - alliedmods.net
https://sm.alliedmods.net/new-api/entity

sm.alliedmods.net Httpheader

Date: Tue, 14 May 2024 18:22:49 GMT
Content-Type: text/html; charset=UTF-8
Transfer-Encoding: chunked
Connection: keep-alive
X-Powered-By: PHP/7.4.4
CF-Cache-Status: DYNAMIC
Report-To: "endpoints":["url":"https:\\/\\/a.nel.cloudflare.com\\/report\\/v4?s=lCgXxSd0uDKdg52KwVo7iqBZmHbOpVKLAdpM5CR9dz5sanRt3AFNoA4zvBlq0v%2BP0oXvXawRS7aSRks6mCJ0CffTpCh52syAOktqUg7Nk3hyQiBwAcSzfwuRrR%2FyfQ6ByNvWyJiKlvJVJ8G16YPA"],"group":"cf-nel","max_age":604800
NEL: "success_fraction":0,"report_to":"cf-nel","max_age":604800
Server: cloudflare
CF-RAY: 883cea74092b2066-IAD

sm.alliedmods.net Meta Info

content="text/html; charset=utf-8" http-equiv="content-type"/
content="en" http-equiv="content-language"/
content="SourceMod (SM) is an HL2 mod which allows you to write modifications for Half-Life 2 with the Small scripting language." name="description"/
content="source mod, sourcemod, amx mod x, amxmodx, amx mod, amxmod, amx, amxx, mod, cs, cstrike, czero, counter-strike, metamod, plugin, plugins, halflife, half-life, server, scripts, development" name="keywords"/
content="index,follow" name="robots"/

sm.alliedmods.net Html To Plain Text

MainNewsAboutCredits DownloadsStable BuildsDev BuildsPlugins ToolsStatsCompilerBugs/RequestsCross-ReferenceWaterfall DocumentationInstall/UsageWriting PluginsScript FunctionsDevelopmentC++ Reference CommunityForumsDiscordIRCMonthly Target: $400 Raised This Month: $0 Amount Needed: $400 0% Hall of Fame New Translation Workflow Mar 29, 2023 19:17 Phrases for all languages have been moved into the repository and can be updated through pull requests. The translation phrases used to be maintained by dedicated community volunteers through an online tool . While the tool worked well and served its purpose, it doesn’t quite work with the current rolling release model. We couldn’t add new phrases (looking at you, #597 ), since there was no process to gather translations and the existing solution saw little activity over the years. This led to rethinking how community translations are collected and resulted in putting the old translator tool down in favor of a Github Project tracking the progress. With scheduled releases, it used to work like this: before publishing a release, the phrases were frozen and all translators asked to update the phrases. After they voted on the best translation for all phrases, they were exported and shipped with the next release. With a rolling release model, the 1.11-dev and master branches are always kept in a runnable state, so there is no time to stop and gather all translations before each commit. Since we’re using Github for most of the file related tasks already, just including all phrases in the repository and updating them through pull requests seems like the obvious choice. This brings the translation phrases one step closer to where most of the activity happens. To keep an overview of missing phrases in languages, we use a Github project which gets updated whenever a phrase file changes. If you want to contribute to a translation in SourceMod, the new workflow is as follows: Look at what needs to be done for your language in the Translation project . Click on the language name in the card to open a detailed view. Check the phrase in the english translation files. Update the correct phrases file with your translation. Open a pull request with your changes. We still need your eyes to judge the new phrases in incoming pull requests. You can check the list of pending changes and comment on the languages you know. At the time of this writing, not even a single supported language has all of the phrases translated! Let’s go and change this! .: by Peace-Maker 3 comments SourceMod 1.11 Now Stable Jul 02, 2022 22:19 It’s been cooking for long enough, so SourceMod 1.11 is now, finally declared stable. A new release was overdue, so this post includes an unusually long list of changes. We’ve highlighted some changes at the top and included a detailed list of individual changes below. Many thanks to Peace-Maker for aggregating the release notes! The IRC channels are fully deprecated and all our communication switched to Discord . Come join us! Welcome Headline and Peace-Maker to the team! This release wouldn’t be possible without the help of the incredible community. Thanks to (in no particular order): PerfectLaugh, sigsegv-mvm, komashchenko, GAMMACASE, naydef, SM9CC, bottiger1, Impact123, Deathreus, sneak-it, thorgot, proobs, Bara, FortyTwoFortyTwo, etojuice, dysphie, wanted241, Douile, hlstriker, ErikMinekus, Sikarii, ProdigySim, menesakdeniz, Vauff, Natanel-Shitrit, nosoop, JoinedSenses, BotoX, hydrogen-mvm, Einyux, CrazyHackGUT, Scags, MartLegion, stickz, 2251307218, arthurdead, TheByKotik, rumblefrog, thewavelength, b3none, Wend4r, Accelerator74, eyal282, TotallyMehis, WildCard65, Rostu13, Mikusch, Silenci0, kidfearless, c0rp3n, sapphonie, sirdigbot, yourmnbbn, s3bul, rtldg, ashort96, xerox8521, pedrotski, A1mDev, Sarrus1, Kxnrl, Adrianilloo, Kenzzer, iNilo, clugg, GabenManPowered, Alienmario, neko-pm, Psykotikism, BoneTM, Margen67. Highlights Include DHooks2 as first-party extension. New OnPlayerRunCmdPre forward to get raw values before other plugins mess with them. New OnNotifyPluginUnloaded() forward for child plugin resource management. Gamedata files are automatically reparsed on load if they have changed since the last load. Signature lookups are done on the unchanged binary in memory. No need to wildcard the first bytes if the function gets detoured anymore! A2S_RULES query fix for CS:GO allowing to query public convar values like in all other games. New forwards when clients use voice chat. Add frequently used SDK calls like LookupEntityAttachment and SetEntityCollisionGroup. PostgreSQL database driver. Updated GeoIP extension to use newer database format. Rewrite of the SourcePawn parser to separate it from code generation in the compiler to allow for further improvement of the language. See here what’s changed and might need touching for your plugin to compile on 1.11. Various stability and documentation improvements. Below is a detailed list of changes since the last release. There were a plethora of little typo fixes and documentation improvements, which aren’t listed individually to keep the already long list shorter, but are appreciated anyways. SourceMod changes Entries marked by an asterix (*) were backported to 1.10 as well. Features Import DHooks2 as first-party extension #1629 Add more trace enumerate natives: TR_EnumerateEntitiesSphere, TR_EnumerateEntitiesBox, TR_EnumerateEntitiesPoint #1145 Add helper stocks for getting numerical command arguments #1194 Add array operations to DataPack #1219 Add string_t SetEntPropString support for ep1 #1299 mapchooser: Add option for persistent map storage #1183 Add ArrayStack.Clone method #1304 Add StringMap.Clone method #852 Add support for networked CUtlVector netprop #1330 Add Insurgency support for amd64 Windows #1295 menusys: Add MenuShufflePerClient native #1073 Implement ClientSpeaking forwards #1247 Automate Gamedata reparsing #1348 Add GameData.GetMemSig native #1345 Add StringMap.ContainsKey native #1390 Add client id to MultiTargetFilter forward #1070 Add sm_dump_datamaps_xml #1409 Add A2S_Rules fix for CS:GO to CStrike extension #614 Add PostgreSQL database driver #32 Add support for hexadecimal offsets in gamedata #1426 Add ConVar.GetDescription() method #1449 Add OnNotifyPluginUnloaded() forward #1462 Add FlagBitsToString for admin permission flag bits #377 Add SetEntityCollisionGroup native #1507 #1513 Add StringToInt64() and Int64ToString() natives #1511 Add OnMapInit forward and deprecate OnLevelInit #1534 Track the creating plugin for convars in ConVar.Plugin #1537 Support building with hl2sdk-mock #1584 Support Blade Symphony on x64 #1586 Add OnClientLanguageChanged() forward #1597 Enable SDKCalls on CBaseServer methods using SDKCall_Server call type #1612 Cache copy of library on first symbol/signature lookup for future lookups #1642 Add EntityCollisionRulesChanged & SetEntityOwner natives #1620 SDKTools: Add LookupEntityAttachment & GetEntityAttachment natives #1653 Add ArrayStack.Clear native #1676 Add bitwise SetBitFlags for AdminId and GroupId methodmaps #1677 Add MAX_AUTHID_LENGTH define #1696 Add GetCmdArgFloat(Ex) stocks #1742 Add OnPlayerRunCmdPre forward with readonly parameters #1760 Add "DispatchKeyValueInt" stock #1764 Enhancements Update game support for CS:GO, Contagion, TF2, NMRiH, Nuclear Dawn, Blade Symphony, PVKII, L4D2, ZPS, Black Mesa, HL2DM, Day of Infamy, Fortress Forever, Alien Swarm: Reactive Drop * Use map display name for admin map chooser menu #1097 * Add new CSWeaponID knives and items #1111 #1114 #1126 * Clarify detour creation errors #1191 * Remove hardcoded question mark from sm_vote #1699 * Return DBDriver instead of Handle in DBI #1109 Add missing const to origin parameters #1079 Add default values to TeleportEntity #1167 Make all command lookups case-insensitive #1542 Return array type info with FindSendPropInfo #1548 Change sm_beacon to use game-specific team colors #1187 mapchooser: Replace existing map entry...

sm.alliedmods.net Whois

Domain Name: ALLIEDMODS.NET Registry Domain ID: 225574707_DOMAIN_NET-VRSN Registrar WHOIS Server: whois.godaddy.com Registrar URL: http://www.godaddy.com Updated Date: 2023-09-08T20:18:28Z Creation Date: 2005-10-08T06:38:45Z Registry Expiry Date: 2032-10-08T06:38:45Z Registrar: GoDaddy.com, LLC Registrar IANA ID: 146 Registrar Abuse Contact Email: abuse@godaddy.com Registrar Abuse Contact Phone: 480-624-2505 Domain Status: clientDeleteProhibited https://icann.org/epp#clientDeleteProhibited Domain Status: clientRenewProhibited https://icann.org/epp#clientRenewProhibited Domain Status: clientTransferProhibited https://icann.org/epp#clientTransferProhibited Domain Status: clientUpdateProhibited https://icann.org/epp#clientUpdateProhibited Name Server: BRAD.NS.CLOUDFLARE.COM Name Server: DAWN.NS.CLOUDFLARE.COM DNSSEC: unsigned >>> Last update of whois database: 2024-05-17T19:44:45Z <<<