sm.alliedmods.netSourceMod: Half-Life 2 Scripting

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Title:SourceMod: Half-Life 2 Scripting

Description:SourceMod (SM) is an HL2 mod which allows you to write modifications for Half-Life 2 with the Small scripting language.

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Main > News > About > Credits Downloads > Stable Builds > Dev Builds > Plugins Tools > Stats > Compiler > Bugs/Requests > Cross-Reference > Waterfall Documentation > Install/Usage > Writing Plugins > Script Functions > Development > C++ Reference Community > Forums > Discord > IRC Monthly Target: $400 Raised This Month: $276 Amount Needed: $124 69% Hall of Fame SourceMod 1.10 Now Stable! Oct 19, 2019 06:38 The new stable branch of SourceMod is now 1.10. As always, there will be gamedata updates for the old-stable 1.9 branch for a while. The new version includes community contributions by the following awesome people: headline, SlidyBat, PerfectLaugh, quasemago, Technoblazed, InvexByte, TiBarification, Pelipoika, Peace-Maker, thewavelength, rumblefrog, jason-e, Kailo, CrazyHackGUT, rsKliPPy, fakuivan, maximsmol, Silenci0, hydrogen-mvm, Hexer10, ddhoward, Bara, PowerLord, TheByKotik, komashchenko, BotoX, b3none, DJPlaya, PerfectLaugh, 404UNFca, JoinedSenses, TheDS1337, Batfoxkid, MartLegion, FortyTwoFortyTwo, PlayBoy31, and Einyux. The highlights of this release include: Transitional syntax for enum-structs. Read more about them in the wiki . Support for running on 64-bit dedicated servers. New trace ray natives to query for more infos along the ray. Updated MySQL client library for utf8mb4 charset support. A new command to reload the databases.cfg without restarting the server: sm_reload_databases Faster compile times due to numerous fixes and tweaks. Adjusted plugin binary format to pave the way for more advanced language features. Lots of stability and code quality improvements. Improved methodmap API and documentation. Here are all the changes that were made since 1.9 was set as the stable branch: Note, entries marked by an * were backported to 1.9 as well. SourceMod changes Fixes Workaround CS:GO Stringtable bug #1046 Simplify Logger internals to fix SourceMod from stopping to log #691 Handle NULLs in SDKCall string return #906 * Allow changing to -1/null for attacker and inflictor in OnTakeDamage SDK hook Fix CompileRegex not actually setting a valid error code #775 Fix compilation with Visual Studio 2017+ SDKHooks: Reset global hookid when unhooking in SourceHook #916 Prevent FrameIterator OOB Errors #949 * Improve error message for EmitSound #787 Fix BfRead.BytesLeft not being able to be optional #945 * IBinTools: Block loading incompatible interface versions #979 Fix wrong matchmaking_ds bin path being used in some instances #1006 Remove `MAPLIST_FLAG_NO_DEFAULT` misuses #870 Fix typo in fallback to "default" maplists section #923 Fix wrong timeleft calculation after mp_restartgame in CS:S and CS:GO #1072 Mark new methodmap natives as optional #867 Don't double-format in ReplyToCommand #932 * PassType typo fixup #1018 Fix description of nominations convars #758 Fix description for CharToLower and CharToUpper (again) #750 Fix param order in CancelClientMenu documentation #982 Documentation fixes of methodmap implementation #788 Fix FormatUserLogText to use GetClientAuthId #805 Add missing MarkNativeAsOptional for SetAuthIdCookie native #879 Send ShowActivity messages to TV clients #813 Fix sm_help erroring out if invoked during the connection process #723 basevotes: Fix buffer size for workshop obtained levels #956 Fix wrong formatting to "Vote Delay Minutes" when delay above 60s #1009 Features 64-bit support for CSGO on Linux and macOS #705 Add more traceray natives (TR_EnumerateEntities, TR_EnumerateEntitiesHull, TR_ClipRayToEntity[Ex], TR_ClipRayHullToEntity[Ex], TR_ClipCurrentRayToEntity[ex]) #754 Add TR_GetHitBoxIndex native #1085 Add RemoveEntity native #745 Add sm_reload_databases command #773 Add int64 support to Protobuf methodmap #943 Allow different values per platform in "Keys" gamedata section #765 Open menu with matching maps on ambiguous !nominate map_name command #983 Add Regex.MatchAll native and fix MatchRegex behaviour to match documentation #767 MySQL: Support multiple result sets in prepared queries #825 Add LogStackTrace native #685 Add Protobuf.HasField native Add CommandIterator methodmap including CommandIterator.Plugin to access registering plugin #819 Add missing return value documentation for CreateDirectory Fix Miscellaneous Regressions and undefined behaviours #1022 Enhancements Update game support for CS:GO, BMS, Empires, NMRiH, Insurgency, PVKII, IOSoccer, ZPS * Move semantics for StringHashMap #589 Remove DB configuration locking #791 Add TFCond Descriptions #1005 Add Profiler methodmap #814 Add GameData methodmap #766 Add GlobalForward & PrivateForward methodmaps #1004 Add Cookie methodmap #1012 Add getter for Event.BroadcastDisabled #946 Add Sort and SortCustom to ArrayList methodmap #1003 Add File.Flush methodmap function #1056 Update TF2_IgnitePlayer to support setting duration of fire #1038 Add templated helper class to promote type-safety for wrapped function calls #965 Add more TF2 specific DMG_ definitions #756 Add new custom kill identifier for TF2 #972 Add Shield and Bumpmine to cstrike.inc #991 Allow any returns in native callbacks #857 Add RequestFrameCallback with optional data parameter #1068 Update sm_ban, sm_kick, & sm_map to display menu when issued without arguments #838 Pad plugin ID based on the total plugin count in sm plugins list output #1027 Improve CreateNative failure message #903 Use natural sorting for map lists #907 Add internationalization to basechat and fix CS:GO colours #674 Switch CS:GO Clantag set/get to use netprops + offset over sig + offset #922 Unify map lookup logic across tf2esque engines #931 Change MultiTargetFilter to a typeset that allows ArrayList #955 Remove goto from ExtensionSys.cpp #729 SQL-Admin-Manager: style clean-up #974 Other Rewrite DataPack implementation #688 Prevent use of primitive float operation functions #763 Update MySQL to version 5.5 (support utf8mb4 charset) #786 Update SQLite to version 3.26.0 #783 #935 Increase MAX_NAME_LENGTH to match CS:GO MAX_PLAYER_NAME_LENGTH Use safe strcpy where applicable #784 #785 Remove IDataPack interface #864 Update sample extension params to be sourcehook-friendly #886 Deprecate GetMaxClients #818 Deprecate FormatUserLogText #856 Cleanup first party plugins #777 Fix GCC 9 builds #1024 Make SQL_QuoteString deprecated #792 Add a note about FormatTime platform dependence #908 SourcePawn changes Fixes Fix initializing of dynamic char[] #176 Fix a HEA memory leak when using break in nested scopes #207 Fix switch statements' default case not being registered as guaranteed return #236 Fix crash when indexing an array with a literal array #286 Fix crash on malformed if statement #297 Fix assert when returning an indeterminate array #290 Fix crash when enabling profiler #316 Annihilate codepage support and fix compiler startup segfault #238 Relax name shadowing checks for implicitly prototyped functions #371 Fix -D active directory compiler option #259 Look in include paths for the default include file Increment error count on fatal error #171 Fixed segmentation fault in DocGen #185 Fix wrong debug codestart of struct variables #309 Fix register increment/decrement visit in interpreter #190 Fix anonymous methodmap instantiations #206 Disallow references on indeterminate array arguments #315 Remove pow10 usage and shim for libc 2.27+ support #208 Fix incorrect reported file in error message when missing a required semicolon #331 Don't allow redefining typedefs or typesets #351 Fix unused stocks getting compiled into the binary #366 Fix warning when non-stock functions are used by stock functions #352 Features Add transitional syntax for enum structs #287 Add #warning directive #170 Added __LINE__ constant #180 Add RTTI metadata and replace debug symbols sections #210 Copy function debug name onto stack for crash dumps #159 Add basic debug API for breakpoints #216 Fully support basic floating point operations in spshell #195 Replace codeversion with feature fl...

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